We’re all just going to die’ and that’s it, that’s the end of the story. That people don’t walk away from it thinking, like, ‘oh yeah. I would hope that people would take away from the game that, the game is a lot of things, but I hope that it’s not nihilistic. “One of the last things the says, and it’s supposed to be kind of silly, but like, it’s like ‘Scientists Report That Things Don’t Necessarily Have to Be As Bad As They Are’. But it’s trying to depict the ways in which we can maybe move on.” It doesn’t necessarily say, ‘hey you, Player, you should do this and that will solve all your problems’. “I’m happy that people have, and I think we’re all happy, all of us are super happy that people have connected to it and the way it talks about a lot of problems and the way that maybe it talks about how people struggle with them. And it’s not going to save me forever, but can we just get like a pizza and hangout and maybe if I’m mega depressed and having like end-of-the-world mental issues - maybe that kind of /is/ enough while we figure everything else out.’” And there are people like Mae who are having a really rough time but have figured out, like, ‘hey if I can just make it through today… then that is enough for today. That, yknow, like there are people who are working under these exploitative conditions that are trying to figure out how to fight back and how to assert their dignity and agency. Like, hey there’s a new Taco Place, and whether or not that’s connected to some really bad ♥♥♥♥ that just happened is up to you, but, you know, there are… like… Pastor K /is/ trying to take something old and make it new and do it in a way that helps people. "I hope that, with the game, we didn't just say 'Look how bad everything is', because everyone in the game /is/ just trying to get by and a lot of those people are trying to build new things in like those ruins. If you're curious, here's what Scott Benson, the co-director, lead writer, lead artist said on the game's ending: And that's largely the entire point of the epilogue. there IS hope for Mae and everyone else to carve out something good and to survive in the ♥♥♥♥♥♥ world). They definitely have vocally rejected nihilism as being the point of the game (i.e. They very much believe that Mae, while a screw-up dirtball at times, is genuinely a good person at heart, and the Black Goat is more a metaphor for capitalism than anything else. Happy endings are cliched ♥♥♥♥♥♥♥♥♥.yeah you're obviously allowed your own interpretation, but I know that is definitely not what the creators intended. No light at the end of the tunnel for her, which I think is wonderful. (Remember, she's got this strange connection to it, CatMom said 'Oh, we had so many miscarriages - then it just worked! You're a miracle baby!', and various other subtle hints about how Mae never wants to die and that she wants to eat everyone she comes across. In fact, the game goes as far as to suggest (at least to me) that she's some physical incarnation or manifestation of the Black Goat. I just wished the game focused more on Mae becoming a better person (with touches of sprituality), and less on the other things.īut Mae isn't actually a good person. It wasn't a bad game, but I prefered the 'slice of life' elements to the story WAY more to the other things (I never wanted to hang out with a fictional character more in a game before Bea). Remember to use the search feature (or Google), especially before submitting posts asking simple questions.I was dissapointed by NITW. don't just spam links to your YouTube videos). Make sure to maintain a healthy ratio of self-promoting content to other contributions (i.e. Don't forget to flair your posts after posting, if applicable! AI "art" is not allowed here. Provide a source for all fanart/images, when available, and link to original sources rather than reuploading. Posts can be marked as spoilers (title hidden until mouseover) by clicking "spoiler." Mark major endgame spoilers in non-spoiler threads using the syntax below. In addition, please adhere to the discussion guidelines. Come home and waste your life away in Possum Springs.īasic stuff: don't be a jerk, follow reddiquette, keep it relatively PG-13. Break stuff, play bass, walk on powerlines, jump between roofs, and discover strange and amazing and terrible things you never asked for. Night in the Woods is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind.
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